Table of Contents
Sessions
Sessions are in-person 3 hour-long roleplay sessions on Wednesday evenings. For more info, see When and Where.
Players will roleplay their characters at various stops along their journey to attempt to leave the Underworld.
Between the GMs calling TIME IN and TIME OUT, the room is continuously an in-character roleplay area. Players will be talking and acting as their characters.
We have no costume requirements, but some people enjoy making a costume for their character. In-character, the dress style practical, early 20th century proto-industrial/dust bowl America. The aesthetics are very inspired by the musical Hadestown.
Start of Session
At the beginning of session, we'll give a short OC briefing. For the first session this will include an introduction segment where you'll have a chance to introduce both yourself and your character to everyone (including your and your character's name, pronouns, and character's appearance)1).
GMs
GMs will alternate between playing different NPCs and being out of character. The will be a GM desk where you can come and ask us questions - if everyone is busy you can come and find a GM and ask them a question OC. We will be playing a variety of NPCs in session, but if you want to speak to a particular NPC feel free to ask and we'll accommodate it where we can (though this may not happen for various OC or IC reasons).
OOC Gestures & Calls
- Hand held up with two fingers in the air represents that somebody is not currently playing their character. They are speaking OOC and this may represent that nobody is there IC e.g. a GM answering a question. Anybody may use this at any time.
- STOP THE GAME or arms crossed over chest, hands on shoulders: Use this to immediately stop all roleplay. This is to be used for OOC reasons e.g. a medical issue or if player becomes too uncomfortable to continue. This is likely temporary and IC time will be resumed by the call of TIME IN by a GM.
- TIME IN: The roleplay session has started. Players are by default assumed to be IC unless they hold two fingers in the air.
- TIME FREEZE: Roleplay should stop. This is something happening that is likely to affect everyone, and we are unable to phys-rep it (e.g. the lights have all suddenly gone out). Roleplay will recommence when TIME IN is called. Due to the diruptive nature of this, we will keep this call to a minimum.
- TIME OUT: It's the end of session. Cease roleplay for the evening.
Combat
There is no combat in these roleplay sessions. This is a hard OOC rule as we have no system for formally adjudicating combat. Because of the OC limitations of the format, we expect an amount of buy-in for the conceit from you as players. For instance, leaving session an hour early won't get you a headstart on what you're doing in your next turnsheet.
After Session
After a session, some of us will adjourn to a nearby ice cream parlour. The option to roleplay via emails will be available until the turnsheet submission deadline, which is 23:59 on the Monday after the session.